Guest Blogger: Kyle Lagunas, HR Analyst at Software Advice
Employee engagement and participation in learning and development programs has always been a challenge. With the rapid development and deployment of new tools and technology in the workplace, though, there’s more to be learned and mastered than ever. Leaders are now looking for methods to tackle this issue head-on and driving demand for changes in learning management. Enter gamification.
The use of game mechanics in non-game environments to improve user experience and participation is rapidly gaining interest as a solution for improving learning management. We’re told it can fundamentally change an organization’s learning and development processes, but many still aren’t sure how—and have questions around what gamification really is.
The Truth About Gamification
Let me be clear: Gamification is not about turning work into a game, or making work fun. As Andrzej Marczewski of Capgemini explains, employees won’t be sitting at their desks, “with Call of Duty-like games on their screens, shooting at reports and running around 3D spreadsheets.” At its core, gamification is a tool for motivating your people to show up and perform to the best of their ability. Continue reading →
“I just don’t have the bandwidth to go to that meeting tonight,” I said to a friend/colleague at the end of another hectic week. After commiserating, my friend noted that the term “bandwidth” is being used a lot these days to describe our everyday condition. “A few years ago,” she said, “everyone talked about taking things ‘offline.’ Now, everyone talks about ‘bandwidth.’” What does the change in use of terms tell us about shifts in our thinking and concerns, and what do we really mean by “bandwidth”?
Thinking back, the phrase to “take it offline” became widely used at a time when we were realizing that electronic communications could not be counted on to remain private. E-mails could be accidentally, or purposely, forwarded to the wrong people. And with the onset of information overload, it was becoming clear that not every communication needed to be shared with everyone. For trainers, “let’s take that offline,” became a new way to respond to topics that threatened to sidetrack a workshop into subjects that were not relevant to the learning goals.
Today, I rarely use or hear “take it offline.” But I use and hear the term “bandwidth” often—it offers a pithy way to say a lot of things in one word. Continue reading →
The creation of the blackboard (or chalkboard) in the early 1800’s offered a huge new benefit for teachers: the ability to share drawings, writing and formulas with everyone in the classroom at the same time. Their use spread fairly quickly, given the speed of those times, and by the mid-1800’s blackboards had become standard equipment for classrooms throughout the United States. Just as this innovative breakthrough in the early 1800’s opened possibilities for new ways of teaching, today’s new technologies offer enormous benefits Continue reading →
The term “Blended Learning” is used to describe a mix of learning environments that combines old and new resources for learning and development. This strategy creates a more integrated approach for learners.
Computer technologies and the Internet have led to explosions of knowledge, with a resulting increased need for people to process and utilize that new information. Fortunately, those same technologies also offer a wide array of surprising new possibilities for learning and development. Many of the technologies people think of as resources for staying connected with friends, and for entertainment, are being incorporated into formal Blended Learning programs. Continue reading →